
She can be recruited during the White March - Part II, but you need both Parts I and II for her to appear. The only companion to worship Ondra, Menha is a coastal aumaua with a lot to say and a desire to fight - and forget.
You want a mysterious companion to join you on your adventure. You want the excellent spells the Cipher class can offer. High Dexterity allows her to attack often. High Intelligence allows her spells to have greater area of effects. That and the fact that she has good stats makes her great in combat, but subpar in the dialogue and story sections. Were she not a cipher - arguably the game’s best playable class, she would be lower on this list. While an extremely unique idea, it almost feels as though she’s a generic adventurer with a couple of unique lines of dialogue. She uses her cipher powers to disguise herself - making others perceive her as a random peasant woman - even the game’s main villain. The mysterious cipher that hides her true identity to all but the main character, the woman known as the Grieving Mother is one of the last companions the player will encounter. You are about to finish The White March - Part II. Comes already equipped with a decent piece of armor. High Perception ensures she will hit her targets often. Remaining spoiler-free, she can make the last quest in the second expansion easier and safer for your party. However, besides being an excellent sidekick for evil characters she unfortunately only shines at the end of the White March - Part 2. Unlike other companions who are mostly morally good or neutral, the Devil of Caroc favors more aggressive and cruel actions, which can be nice for evil playthroughs. Thankfully, its stats are decent but it ultimately limits her upgradability. Being a mechanical construct, the “armor” she wears is just her chassis. The player comes across her during the expansion’s main quest, though recruiting her is completely optional. Devil of CarocĪ mechanical construct built to house the soul of a murderer, the Devil of Caroc is one of the companions introduced in The White March - Part I. Here is a guide of each of these companions you can find in the game. They excel in different areas while not outshining other characters completely. In Pillars of Eternity you will come across several NPCs that may aid you in your quest, each of them having their own strengths and weaknesses. Should be challenging.Who are the best companions in Pillars of Eternity? What are they the best at?
Just following the normal course of things prior to White March opening up can get you a decent chunk of exp.īut I am planning on playing a considerably less thorough path on my next playthrough just to get Devil as early as possible.
The woodend plains gets cleared on the way to the Bay after that, and there's a few sidequests you hit just getting through the Bay normally to the Temple without metagaming it. That's more an RP thing so I dont feel guilty leaving Kana behind after. I usually do Madmhr bridge just before hitting Caed.Īnd like I said I do enough of the Endless Paths to clear Kana's objective.
Doing everything Gilded Vale related will also involve clearing Magran's fork, Black Meadow, Anslog's Compass, Esternwood and the Temple of Eothas. Raedric's Hold is a Gilded Vale related quest, just as I said. After Maerwald, immediately going down the Endless Paths to dungeon level 3 is hardcore - depending on the chosen difficulty mode. One can complete everything up to visiting Maerwald, and then Raedric's Hold would be the only area that's left for a bit more XP. The Gilded Vale related quests don't add so much. Rather it must be the stuff you do in Defiance Bay that gains you several levels. Originally posted by D'amarr from Darshiva:Not so sure about that.